The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.
The tech industry's biggest mobile show may not quite have the clout it once did, when the likes of Samsung, Sony, LG, and HTC showcased new flagships there each year, but it still attracts more phone launches than CES does two months earlier. It's especially popular with the Chinese manufacturers who are still fighting for space in the global market, along with niche manufacturers who turn up with extra-durable "rugged" devices, or battery beasts that are more powe …
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Известно, что ранее в сети распространилось фото Джабраилова, сделанное в начале 1990-х годов, которое обнаружили в скандальных файлах Джеффри Эпштейна.
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Раскрыты подробности похищения ребенка в Смоленске09:27