Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.
Even though my dataset is very small, I think it's sufficient to conclude that LLMs can't consistently reason. Also their reasoning performance gets worse as the SAT instance grows, which may be due to the context window becoming too large as the model reasoning progresses, and it gets harder to remember original clauses at the top of the context. A friend of mine made an observation that how complex SAT instances are similar to working with many rules in large codebases. As we add more rules, it gets more and more likely for LLMs to forget some of them, which can be insidious. Of course that doesn't mean LLMs are useless. They can be definitely useful without being able to reason, but due to lack of reasoning, we can't just write down the rules and expect that LLMs will always follow them. For critical requirements there needs to be some other process in place to ensure that these are met.
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